#Minecraft beta 1.7.3 randomobs mod mod
It makes Minecraft run statesman smoothly and use fewer resources. A perfect choice for individualized computers that necessary to run Mincracraft solon smoothly! This an indispensible mod for those activity Minecraft with features equal FPS help, Sustain HD Textures, Variable Give Indifference, Antialiasing, Linked Textures…įollow this list of moves and you will undoubtedly see a massive FPS increase: set graphics to fast set render distance to short/tiny turn off smooth lighting set performance to max FPS set AdvancedOpenGL to fast turn off clouds turn off fog then, turn off animations, the sky, and the stars. Likewise, it enables you to run ingenuity (texture) pack HD without beginning statesman’s other mods. It makes Minecraft run the author smoothly and use lower resources. So, I recommend Spawning your mobs in with command blocks, and giving them Items (the items will not be visible.OptiFine 1.16.5 is a mod that helps you to adjust minecraft effectively. If a monster is holding any items or wearing any armor that was given by a player or picked up from the ground, it will not despawn. However, one created from a renamed spawn egg will despawn as normal. In multiplayer, despawning does not occur while there are no players in the game.Ī monster which has been named with a name tag will despawn if players log out more than 100 blocks from them. Example: A mob at 0/y/0 will remain at least 30 seconds (as above) if the player moves to 65/y/65 (real distance 91.9), but despawns immediately if the player moves to 91/y/91 (real distance 128.7).Īll hostile mobs (including those that are holding items) in a world will despawn if the difficulty is set to peaceful, regardless as to where the player is positioned in the world. Note that this is a Euclidean sphere, not a cylinder from map top to bottom and not a taxicab sphere (which is more like an octahedron). Therefore, the half-life of monsters not within 32 blocks of a player is 27.73 seconds (after the initial 30 seconds have elapsed).Ī mob will immediately despawn if there is no player within 128 blocks of it. Monsters (not holding items or wearing armor) and squid (but not animals), including hostile wolves as of 1.1, can cease to exist, or "despawn", under certain conditions:Ī mob that has had no player within 32 blocks of it for more than 30 seconds has a 1 in 800 chance of despawning on each game tick (1/20th of a second). Note: The world was created in 1.7.1 and is now running in 1.8.10. Since hostile mobs don't attack friendly mobs, I also rule that out as a cause.ĭoes anyone have an idea on why these mobs disappear? And, if you do, how I can prevent it or fix it? The cages have plenty of room and are well lit and since I've not found the missing mobs roaming around, I highly doubt they have escaped. I am very sure I've named the mobs that disappeared correctly (I don't know if you even can do it other then correctly). Some while later (a couple of days, so I logged on again) my cow cage was empty yet again. Having still plenty of name tags, I rounded up a new cow, sheep and pig, named them and put them in their cage. Specifically my cow, sheep and pig were missing. Each mob is named using a name tag to prevent despawning and each mob is placed in their own cage (a well lit, 5x5x5 blocks room).Īfter I filled the first few cages with friendly mobs and came back (relogged) some of the cages were empty. My goal was to display most (if not all) mobs in the game. Recently I build a kind of a zoo in my single player MineCraft world.